Skip to content
HELIX is in Early Access Preview. Some features and documentation may be non-functional or out of date.

December 10, 2025#

Build #20251208.11671.611#

🔔Announcements#

A new version of Creator Kit (v20151210) is being released this time alongside the client build. Please ensure to download it from the Creator Kit Installation tutorial as usual.

🚀New/Improved Features#

🎮Gameplay & Menus#

  • Removed the 2-second loading screen from the initial main menu flow.
  • Added a basic animation to the loading text on the loading screen.
  • Tweaked default navigation settings to ensure compatibility with World Partition worlds.
  • Improved left-hand IK implementation for held items.
  • Improved upper-body locomotion blending when using weapons.
  • Increased default camera FOV to 88.
  • Tweaked default on-foot camera settings for a more immersive gameplay experience.
  • Enabled aim offsets for weapon idle stance. Characters should now correctly look toward the camera direction while not aiming.
  • Improved foot IK logic when climbing stairs or standing on moving platforms.
  • Added rules for auto-unequipping weapons during certain actions such as rolling, climbing, entering/exiting vehicles, etc.
  • The shortcut keys panel is now hidden by default.

🚗Vehicles#

  • Reduced the time it takes to enter and exit vehicles for responsiveness.
  • Tweaked default vehicle camera settings for a more immersive experience.

🎨Character & Character Creator#

  • Added custom character mesh retargeting support for HELIX characters. Creators can now package their custom skeleton based character meshes and apply them in the Character Creator menu.
  • Added post-process physics support for HELIX characters. Creators can now include a post-process animation blueprint within their custom character packages.
  • Overall stability improvements for the Character Creator system.
  • Ignore gender when retrieving custom meshes on request.
  • Implemented a simple screenshot capture feature.

🛠️General Improvements#

  • Navigation, world partition, and large-map performance improved for creators building big worlds.
  • Logging and debugging tools enhanced, making it easier for creators to see what’s happening behind the scenes.
  • Cleaner project structure, with unused plugins removed, redirects fixed, and several systems reorganised for reliability.
  • Camera, interaction, and input systems updated for consistency across gameplay, build mode, and editor workflows.

💻Lua changes#

  • HPawn - added new parameter for modifying data asset.
  • StaticMesh - added optional replication parameter.
  • Added more global native functions.
  • Cleaned up existing documentation structure.
  • Nearing completion of new Lua API documentation website.

⚒️Creator Kit#

  • Expansion of the Character Creator Template Assets Library
    • Provided multiple asset types to export for wearable creation guidance e.g. body meshes, face meshes, texture/ uv map templates as well as material examples so copies can be made simply and customized for creators use case.
    • SKMs also provided so setup can be used as a base for custom assets.
  • Added basic support to equip weapons in CK. Pressing 1 and 2 quickbar keys should equip weapons on character to test your custom character meshes with weapons and tweak attachment sockets.
  • Faster packaged builds and smoother startup, thanks to reduced waiting time and cleaner asset loading.
  • Better overall stability, with safer versioning, improved data validation, and reduced editor crashes.

📚 Documentation#

  • Character Creator-related tutorials for Creator Kit:
  • Custom Assets tutorial updates for Creator Kit:
    • Updated custom character mesh tutorial in Custom Characters with:
      • New custom skeleton retargeting support.
      • New post process physics support.
      • Source files for manny/quinn base meshes with HELIX skeleton.
    • Updated custom wearable tutorial in Custom CC Assets with source metahuman male/female body & head meshes.
    • Updated Custom Map tutorial with navigation mesh generation steps.

🐞 Bug Fixes#

  • Fixed camera, input, and UI-related issues across gameplay and build mode.
  • Fixed an issue where player jump & quickbar inputs sometimes became unresponsive for clients.
  • Fixed an issue where characters could not climb over long fences.

⚠️ Known Issues#

As always, let us know what you think — and if you run into bugs, submit this form to drop them in the Bug Board 🐛

Let’s keep making HELIX better, together 💪#