December 10, 2025#
Build #20251208.11671.611#
🔔Announcements#
A new version of Creator Kit (v20151210) is being released this time alongside the client build. Please ensure to download it from the Creator Kit Installation tutorial as usual.
🚀New/Improved Features#
🎮Gameplay & Menus#
- Removed the 2-second loading screen from the initial main menu flow.
- Added a basic animation to the loading text on the loading screen.
- Tweaked default navigation settings to ensure compatibility with World Partition worlds.
- Improved left-hand IK implementation for held items.
- Improved upper-body locomotion blending when using weapons.
- Increased default camera FOV to 88.
- Tweaked default on-foot camera settings for a more immersive gameplay experience.
- Enabled aim offsets for weapon idle stance. Characters should now correctly look toward the camera direction while not aiming.
- Improved foot IK logic when climbing stairs or standing on moving platforms.
- Added rules for auto-unequipping weapons during certain actions such as rolling, climbing, entering/exiting vehicles, etc.
- The shortcut keys panel is now hidden by default.
🚗Vehicles#
- Reduced the time it takes to enter and exit vehicles for responsiveness.
- Tweaked default vehicle camera settings for a more immersive experience.
🎨Character & Character Creator#
- Added custom character mesh retargeting support for HELIX characters. Creators can now package their custom skeleton based character meshes and apply them in the Character Creator menu.
- Added post-process physics support for HELIX characters. Creators can now include a post-process animation blueprint within their custom character packages.
- Overall stability improvements for the Character Creator system.
- Ignore gender when retrieving custom meshes on request.
- Implemented a simple screenshot capture feature.
🛠️General Improvements#
- Navigation, world partition, and large-map performance improved for creators building big worlds.
- Logging and debugging tools enhanced, making it easier for creators to see what’s happening behind the scenes.
- Cleaner project structure, with unused plugins removed, redirects fixed, and several systems reorganised for reliability.
- Camera, interaction, and input systems updated for consistency across gameplay, build mode, and editor workflows.
💻Lua changes#
- HPawn - added new parameter for modifying data asset.
- StaticMesh - added optional replication parameter.
- Added more global native functions.
- Cleaned up existing documentation structure.
- Nearing completion of new Lua API documentation website.
⚒️Creator Kit#
- Expansion of the Character Creator Template Assets Library
- Provided multiple asset types to export for wearable creation guidance e.g. body meshes, face meshes, texture/ uv map templates as well as material examples so copies can be made simply and customized for creators use case.
- SKMs also provided so setup can be used as a base for custom assets.
- Added basic support to equip weapons in CK. Pressing 1 and 2 quickbar keys should equip weapons on character to test your custom character meshes with weapons and tweak attachment sockets.
- Faster packaged builds and smoother startup, thanks to reduced waiting time and cleaner asset loading.
- Better overall stability, with safer versioning, improved data validation, and reduced editor crashes.
📚 Documentation#
- Character Creator-related tutorials for Creator Kit:
- Custom Assets tutorial updates for Creator Kit:
- Updated custom character mesh tutorial in Custom Characters with:
- New custom skeleton retargeting support.
- New post process physics support.
- Source files for manny/quinn base meshes with HELIX skeleton.
- Updated custom wearable tutorial in Custom CC Assets with source metahuman male/female body & head meshes.
- Updated Custom Map tutorial with navigation mesh generation steps.
- Updated custom character mesh tutorial in Custom Characters with:
🐞 Bug Fixes#
- Fixed camera, input, and UI-related issues across gameplay and build mode.
- Fixed an issue where player jump & quickbar inputs sometimes became unresponsive for clients.
- Fixed an issue where characters could not climb over long fences.
⚠️ Known Issues#
- Please refer to our TIPS and KNOWN ISSUES page: TIPS + KNOWN ISSUES
As always, let us know what you think — and if you run into bugs, submit this form to drop them in the Bug Board 🐛