November 26, 2025#
Build #20251125.10716.541#
🚀New/Improved Features#
🎮Gameplay & Menus#
- Smoother interactions and clearer prompts across world objects and sample interactables.
- More consistent animation flow for movement.
- Better lighting and general ambience.
- Upgraded console tools with improved formatting, filters and command handling.
- Introduced text chat which accepts commands (press F2 in any world created after this release), note that currently only
/helpcommand is expected to remain the same, other commands may change (execute/helpcommand to see the list of available commands) - Improved respawn behaviour and world resets for roleplay experiences.
🚗Vehicles#
- AdvancedVehicle Customization Mode (Beta) - Press Y while inside vehicle to activate. Available to try on the following default vehicles from Build Mode: Medusa, Axium, Bauhaus, and Lamurus. Note that “Showroom” tab is currently in development and doesn’t work as expected.
- Improved handling, camera behaviour, wheel logic and axle-width tuning.
- Better behaviour after crashes, explosions and heavy impacts.
- More consistent door, exhaust and bumper interactions.
- More realistic braking and smoother stopping behaviour.
🎨Character & Character Creator#
- More stable spawning, detaching/attaching and mesh updates.
- Improved face/body LOD thresholds and updated animation matching.
🛠️General Improvements#
- Broad optimisation pass across animation, rig, audio, and controller systems.
- Improved diagnostics, logging and error reporting.
- Cleaner packaging rules, removed unused plugins, redirectors, and assets.
- Improved logic for World access during respawn functions to prevent invalid states.
- More reliable default map/experience loading for roleplay mode.
💻Lua changes#
- Added more Game Events.
- Added Server-Side triggers for relevant Game Events.
- Improved Event Net Mode validation, and call reliability.
- Added functions for getting a Player by ID, and getting Player ID. (
GetPlayerById,GetPlayerId). - Added
SetHUDVisibilityfunction. - Fixed detection issues within Interactable Actor.
- Added function for getting time of day Added function
GetTimeOfDayin Sky class. - Added attachment functions
AttachActorToActor,AttachActorToComponent,DetachActor. - Added
DetachmentRuleEnum. - Added
LevelInstanceAPI. - Added
SceneCaptureAPI. - Added functions
GetActorByTag,GetActorsByTag. - Modified Sky constructor to return existing Sky if present.
- Added
LoadObject&LoadClassfunctions. - Added default replication on all classes.
- Added UE objects to events for passing between client/server.
- Added new error logging solution for better stacktraces.
- Added Xray API.
- Misc API class fixes.
⚒️Creator Kit#
- UI revamp for Creator Kit (work-in-progress).
- Support for wearables added.
- Support for Character Creator added.
- Support for doors added.
- Support for vehicles added.
📚 Documentation#
Multiple updates to existing Creator Kit tutorials on custom maps, CC assets, characters, animations and blueprints to complement the new CK version.
🐞 Bug Fixes#
- Fixed several crashes across vehicles, Character Creator, landscapes and interactions.
- Fixed camera issues in the Showroom (vehicle customisation), tuning views and first-person vehicle seats.
- Stopped characters and meshes from freezing or loading in the wrong LOD or pose.
- Fixed doors, wheels, bumpers and exhausts not updating or reacting correctly.
- Fixed console scrolling, input edge cases and a few misbehaving commands.
- Resolved broken packaging and bad asset states in Creator Kit that could block content.
- Reduced vehicle shaking and odd behaviour after explosions or heavy impacts.
- Fixed interaction bugs where prompts didn’t appear, didn’t trigger, or behaved inconsistently.
- Fixed password reset.
- Fixed T-pose flash where characters displayed incorrect pose for a single frame.
- Improved CC browser & Save/Load stability (minor CC UI fixes).
- Morphing reliability improved, including replication fixes and fewer bad mesh states.
- Fixed hair disappearing when equipping hats in Face Mode.
- Outfit preset save/reset behaviour improved (correct default values after saving).
- Fixed several issues with preset save data not resetting correctly.
⚠️ Known Issues#
- Please refer to our TIPS and KNOWN ISSUES page: TIPS + KNOWN ISSUES
As always, let us know what you think — and if you run into bugs, submit this form to drop them in the Bug Board 🐛