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HELIX is in Early Access Preview. Some features and documentation may be non-functional or out of date.

November 26, 2025#

Build #20251125.10716.541#

🚀New/Improved Features#

🎮Gameplay & Menus#

  • Smoother interactions and clearer prompts across world objects and sample interactables.
  • More consistent animation flow for movement.
  • Better lighting and general ambience.
  • Upgraded console tools with improved formatting, filters and command handling.
  • Introduced text chat which accepts commands (press F2 in any world created after this release), note that currently only /help command is expected to remain the same, other commands may change (execute /help command to see the list of available commands)
  • Improved respawn behaviour and world resets for roleplay experiences.

🚗Vehicles#

  • AdvancedVehicle Customization Mode (Beta) - Press Y while inside vehicle to activate. Available to try on the following default vehicles from Build Mode: Medusa, Axium, Bauhaus, and Lamurus. Note that “Showroom” tab is currently in development and doesn’t work as expected.
  • Improved handling, camera behaviour, wheel logic and axle-width tuning.
  • Better behaviour after crashes, explosions and heavy impacts.
  • More consistent door, exhaust and bumper interactions.
  • More realistic braking and smoother stopping behaviour.

🎨Character & Character Creator#

  • More stable spawning, detaching/attaching and mesh updates.
  • Improved face/body LOD thresholds and updated animation matching.

🛠️General Improvements#

  • Broad optimisation pass across animation, rig, audio, and controller systems.
  • Improved diagnostics, logging and error reporting.
  • Cleaner packaging rules, removed unused plugins, redirectors, and assets.
  • Improved logic for World access during respawn functions to prevent invalid states.
  • More reliable default map/experience loading for roleplay mode.

💻Lua changes#

  • Added more Game Events.
  • Added Server-Side triggers for relevant Game Events.
  • Improved Event Net Mode validation, and call reliability.
  • Added functions for getting a Player by ID, and getting Player ID. (GetPlayerById, GetPlayerId).
  • Added SetHUDVisibility function.
  • Fixed detection issues within Interactable Actor.
  • Added function for getting time of day Added function GetTimeOfDay in Sky class.
  • Added attachment functions AttachActorToActor, AttachActorToComponent, DetachActor.
  • Added DetachmentRule Enum.
  • Added LevelInstance API.
  • Added SceneCapture API.
  • Added functions GetActorByTag, GetActorsByTag.
  • Modified Sky constructor to return existing Sky if present.
  • Added LoadObject & LoadClass functions.
  • Added default replication on all classes.
  • Added UE objects to events for passing between client/server.
  • Added new error logging solution for better stacktraces.
  • Added Xray API.
  • Misc API class fixes.

⚒️Creator Kit#

  • UI revamp for Creator Kit (work-in-progress).
  • Support for wearables added.
  • Support for Character Creator added.
  • Support for doors added.
  • Support for vehicles added.

📚 Documentation#

Multiple updates to existing Creator Kit tutorials on custom maps, CC assets, characters, animations and blueprints to complement the new CK version.


🐞 Bug Fixes#

  • Fixed several crashes across vehicles, Character Creator, landscapes and interactions.
  • Fixed camera issues in the Showroom (vehicle customisation), tuning views and first-person vehicle seats.
  • Stopped characters and meshes from freezing or loading in the wrong LOD or pose.
  • Fixed doors, wheels, bumpers and exhausts not updating or reacting correctly.
  • Fixed console scrolling, input edge cases and a few misbehaving commands.
  • Resolved broken packaging and bad asset states in Creator Kit that could block content.
  • Reduced vehicle shaking and odd behaviour after explosions or heavy impacts.
  • Fixed interaction bugs where prompts didn’t appear, didn’t trigger, or behaved inconsistently.
  • Fixed password reset.
  • Fixed T-pose flash where characters displayed incorrect pose for a single frame.
  • Improved CC browser & Save/Load stability (minor CC UI fixes).
  • Morphing reliability improved, including replication fixes and fewer bad mesh states.
  • Fixed hair disappearing when equipping hats in Face Mode.
  • Outfit preset save/reset behaviour improved (correct default values after saving).
  • Fixed several issues with preset save data not resetting correctly.

⚠️ Known Issues#

As always, let us know what you think — and if you run into bugs, submit this form to drop them in the Bug Board 🐛

Let’s keep making HELIX better, together 💪#